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Guardian
Guardian
Overview
Mana cost: 6
Rarity: Supreme
Faction: [[:Category:Faction:_{{{faction}}}|{{{faction}}}]]
Type: Minion
Description: This hunk of health guards nearby friendly Minions and Masters, absorbing any damage they take.
Flavor text: {{{flavortext}}}
Details
Count: {{{count}}}
Targets: Ground
Health: 800
Attack speed: 6 Sec. sec
Damage: 60 (DPS: 10) (DPS: Expression error: Unrecognized word "sec".)
World damage: {{{worlddamage}}}
Master damage: {{{masterdamage}}}
Range: Melee
AOE Radius: {{{radius}}}
Movement speed: 4
Weight: {{{weight}}}
Production Speed: {{{productionspeed}}}
Healing per second: {{{healingpersecond}}}
Healing amount: {{{heal}}}
Duration: {{{duration}}} sec
Cast delay: {{{castdelay}}} sec
Copies allowed (in Team Battles): {{{copies}}}



General

Guardian is one of the Minion cards in Minion Masters.


Mechanics

Guardian's shield has lower priority than a shielded units’ special mechanics. The following abilities will trigger even when the Minion is shielded by Guardian:

History

  • Guardian was available since Update 27 - The Tri-Team Tourney! (3 May, 2017) trough an event and was officially released in Update 29 - Give it up for Team Brawny! (17 May, 2017)
  • In Update 38 - A Moment of Peace (26 Jun, 2017) Guardian's shield ability was changed to not prevent building decay anymore.
  • In Update 42 - Hear me Roar! (23 Aug, 2017) Guardian's shield ability priority was reduced so that other minions abilities still trigger when they are guarded.
  • In Update 76 - Avatars and much more! (12 Sep, 2018) Guardian was changed to no longer protect any buildings other than the Master Tower.
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