Spiritmancer | ||
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Overview | ||
Mana cost: | 4 | |
Rarity: | Rare | |
Faction: | Accursed | |
Type: | Minion | |
Description: | When attacking an enemy that dies, perform Soul Rip.
Soul Rip: Rip the soul from the Minion's body and grant a friendly Minion Spirit Spirit: Grant +40% extra health to a minion (min +100, max +350). Minions cannot receive more than one Spirit. | |
Details | ||
Targets: | Ground & Air | |
Health: | 170 | |
Attack speed: | 0.3 sec | |
Damage: | 4 (DPS: 13.33) | |
Range: | 10 (Ranged) | |
Movement speed: | 5 | |
Weight: | 1300 | |
General[]
Spiritmancer is one of the Minion cards in Minion Masters.
Soul Rip:
- Radius: 14
Mechanics[]
Spirits[]
If an enemy minion dies while Spiritmancer is attacking it, a spirit is released from where it died.
Spirit targeting[]
As soon as the spirit appears it targets a random friendly minion and flies towards it.
The spirit can't target minions inside of Black Hole.
The spirit can target invisible minions.
Spirit effect[]
The minion gains +40% extra maximum health (minimum of +100, maximum of +400) after the spirit reaches it.
If the targeted minion dies while the spirit is in flight then the spirit flies to where that minion died but has no effect when it gets there.
If a minion enters Black Hole after being targeted by a spirit, the spirit still flies towards it. If the spirit hits while the unit is inside of Black Hole then it has no effect.
History[]
- Spiritmancer was added in Update 11 - Spirit of the holidays (22 Dec, 2016)
- In Update 12 - Blast Entry (5 Jan, 2017) the spirit effect range of the Spiritmancer's ability was increased from 12 to global
- In Update 31 - Best of Brawny (31 May, 2017) the damage of Spiritmancer was increased from 5 to 10
- In Update 70 - Burning Spirits (27 Jun, 2018) Spiritmancer received the following changes:
- Attack speed reduced from 0.8s to 0.3s
- Damage reduced from 10 to 4
- In Update 1.0 - Bones & Bravery (24th May, 2019) the Spirit buff was reworked, also affecting Spiritmancer:
- Health gained from a spirit increased from +100 to +200
- Spirits can no longer stack on the same minion
- Spirits now give the minion Spectral Essence
- In Update 1.3 (17 Jul, 2019) Spirits were changed to only give 100 health to Flying Minions.
- In Update 1.11 (26 Mar, 2020) The spirit effect range of Spiritmancer's ability was reduced from Global to 10.
- In Update 1.13 (28 May, 2020) - Charging into Darkness, the Spirit effect range of Spiritmancer's ability was increased from 10 to 14
- In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the health of Spiritmancer was reduced from 200 to 170.
- In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), Spirits were reworked:
- Before: Give 200 health to a minion, or 100 health to a flying minion.
- Now: Gives a minion +50% extra health (up to +300)
- In Update 1.28 - Malediction (20 September, 2021), Spirits were changed to grant at least +50 health, and up to +400 health.
- In Update 1.38 - Wanderlust (August 4, 2022), the mana cost of Spiritmancer was reduced from 5 to 4.
- In Update 1.40 - Torment (13 October 2022), the health granted by Spirits was reduced from 50% to 40%.
- In Update 1.44 - Mechanized Menace (2 February 2023), the maximum health granted by Spirits was reduced from 400 to 350.
- In Update 1.48 - Shroom Season (22 June 2023), the minimum health granted by Spirits was increased from 50 to 75.
- In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Spiritmancer was changed from Supreme to Rare.
- In Update 2.2 - Commander's Blade (March 6 2024), the minimum health granted by Spirits was increased from 75 to 100.