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Mana cost: 4
Rarity: Legendary
Faction: Slither
Type: Minion
Description: An elegant fencer who periodically will duck, dip, and deflect melee attackers, then riposte for double damage.
Count: {{{count}}}
Targets: Ground
Health: 230
Attack speed: 1 Sec.
Damage: 65 (DPS: 65)
World damage: {{{worlddamage}}}
Range: Melee
Radius: {{{radius}}}
Movement speed: 5
Production Speed: {{{productionspeed}}}
Healing per second: {{{healingpersecond}}}
Duration: {{{duration}}}


Musketeer is one of the Minion cards in Minion Masters.

He’s an elite fighter of the Slither Servants, trained for decades in the art of fencing and agile maneuvers.[1]


The Musketeer has the ability to avoid a melee attack with a parry, though he is still vulnerable to spells, ranged and special attacks.

If an enemy is nearby after a parry, he can riposte for double damage.

After parrying, it takes a short time for him to be able to parry again.

  • Parry cooldown is 3 seconds.
  • Parry lasts for 0.4 seconds.
  • He moves 3 range away.
  • He re-targets the closest target after moving away.
  • If closest target is within 7 range, deals double damage while moving at 30 speed.
  • 0.7 attack delay after performing riposte.
  • It will not perform the moving animation if the riposte target is within 2 range.
  • Can't parry or riposte while stunned.



  • Musketeer was introduced in Update 34 - Team Battle Event (28 Jun, 2017)
  • In update 65 - Legendary Draft Event! (24 Apr, 2018) Musketeer's damage was increased from 60 to 65
  • In Update 80 (24 Oct, 2018) the health of Musketeer was increased from 200 to 230