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Guardian
Guardian
Overview
Mana cost: 5
Rarity: Supreme
Faction: Crystal Elf
Type: Minion
Description: Absorbs 75% of all damage dealt to nearby friendly Crystal Elf ground Minions.
Flavor text: {{{flavortext}}}
Details
Count: {{{count}}}
Targets: Ground
Health: 800
Attack speed: 6 sec
Damage: 100 (DPS: 16.67)
World damage: {{{worlddamage}}}
Master damage: {{{masterdamage}}}
Range: 0.8 (Melee)
AOE Radius: {{{radius}}}
Movement speed: 4
Weight: 2200
Production Speed: {{{productionspeed}}}
Healing per second: {{{healingpersecond}}}
Healing amount: {{{heal}}}
Duration: {{{duration}}} sec
Cast delay: {{{castdelay}}} sec
Copies allowed (in Team Battles): 2



General[]

Guardian is one of the Minion cards in Minion Masters.

Mechanics[]

All nearby Crystal Elf units within 9 range of Guardian are protected by him.

NOTE: As of 19th of June 2019, the following information is irrelevant, as Guardian can no longer protect any of the following units, however, it provides some insight on how he would work if future Crystal Elf cards would have special abilities or self damage.

Guardian's shield has lower priority than a shielded units’ special mechanics. The following abilities will trigger even when the Minion is shielded by Guardian:

Does not protect units from self damage (Stormy, Combustion, Screaming Scrat etc)

History[]

  • Guardian was available since Update 27 - The Tri-Team Tourney! (3 May, 2017) through an event and was officially released in Update 29 - Give it up for Team Brawny! (17 May, 2017)
  • Guardian's initial ability was "Guards all nearby friendly units, absorbing any damage they take"
  • In Update 38 - A Moment of Peace (26 Jun, 2017) Guardian's shield ability was changed to no longer prevent building decay.
  • In Update 42 - Hear me Roar! (23 Aug, 2017) Guardian's shield ability priority was reduced so that other minions abilities still trigger when they are guarded.
  • In Update 76 - Avatars and much more! (12 Sep, 2018) Guardian was changed to no longer protect any buildings other than the Master Tower.
  • In Update 90 (20 Mar, 2019) Guardian was changed to no longer protect units from self-inflicted damage.
  • In Update 1.2 - Morellia the Lich Queen (19 Jun, 2019) Guardian was reworked:
    • Now only protects Minions from the Crystal Elf faction
    • Mana cost reduced from 6 to 5
    • Damage increased from 60 to 80
  • In Update 1.5 (11 Sep, 2019) Guardian's protection range was increased from 8 to 9 (This enables him to protect 10 range Crystal Elf units such as Crystal Archers when all of the units are attacking the enemy Master Tower)
  • In Update 1.22 - Outlandish Operations (4 March, 2021) Guardian's damage was increased from 80 to 100.
  • In Update 1.28 - Malediction (20 September, 2021), Guardian was changed so that only up to 2 copies of it can be used in a Team Battles deck.
  • In Update 1.29 - Malediction (21 October, 2021), Guardian was changed to only absorb 75% of damage dealt to any nearby Crystal Elf units.
  • In Update 1.32 - Invasion (3 February, 2022), Guardian's health was increased from 800 to 850.
  • In Update 1.34 - Frost Dragon's Lair (7 April 2022), Guardian gained Mana Surge.
  • In Update 1.45 - Arcane Anomalies (March 9, 2023), Guardian lost Mana Surge.
  • In a hotfix launched on March 10 2023, the health of Guardian was reduced from 850 to 800.
  • In Update 1.46 - Arise! (April 13, 2023), Guardian was changed to no longer shield Flying minions.
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