Fire Imp

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Fire Imp
Mana cost: 4
Rarity: Rare
Faction: Voidborne
Type: Minion
Description: Leaves fire on the ground that deals heavy damage to enemies in the area.
Flavor text: A pyromaniac who loves to incinerate his enemies.
Count: {{{count}}}
Targets: Ground
Health: 130
Attack speed: 0.4 sec
Damage: 20 (DPS: 50)
World damage: {{{worlddamage}}}
Master damage: {{{masterdamage}}}
Range: 8 (Ranged)
AOE Radius: 3
Movement speed: 5
Production Speed: {{{productionspeed}}}
Healing per second: {{{healingpersecond}}}
Healing amount: {{{heal}}}
Duration: {{{duration}}} sec
Cast delay: {{{castdelay}}} sec

Fire Imp is one of the Minion cards in Minion Masters.


Each attack does 10 ticks of 20 AOE damage for a total of 200 damage, and predicts target's movement.


  • Fire Imp was added in the game in Update 18 - Fire Away! (27 Feb, 2017)
  • In Update 56 - Happy new year, Masters! (3 Jan, 2018) Fire Imp received the following changes:
    • Damage per tick up from 40 to 50 (total damage up from 200 to 250)
    • Attack delay reduced from 1.5s to 1s
    • Now predicts moving targets
  • In Update 70 - Burning Spirits (27 Jun, 2018) Fire Imp received the following changes:
    • Damage down from 50 to 20
    • Tick rate increased from 1s to 0.4s
    • Ground Damage duration unchanged
    • Due to loss of damage on the initial impact, total damage was reduced from 250 to 220.
  • In Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) Fire imp's damage on initial impact was removed:
    • Total number of ticks reduced from 11 to 10
    • Total damage reduced from 220 to 200