Minion Masters Wiki
Register
Advertisement
Blood Imps
BloodImps
Overview
Mana cost: 1
Rarity: Supreme
Faction: Voidborne
Type: Minion
Description: Blood Pact

Blood Pact: Inflicts True Damage to your master equal to 75% of the damage taken by this minion - even overkill damage.

True Damage: Goes through any protection

Flavor text: Even in death they're annoying.
Details
Count: 5
Targets: Ground
Health: 30
Attack speed: 1.2 sec
Damage: 15 (DPS: 12.5)
World damage: {{{worlddamage}}}
Master damage: {{{masterdamage}}}
Range: 0.4 (Melee)
AOE Radius: {{{radius}}}
Movement speed: 5
Weight: 1000
Production Speed: {{{productionspeed}}}
Healing per second: {{{healingpersecond}}}
Healing amount: {{{heal}}}
Duration: {{{duration}}} sec
Cast delay: {{{castdelay}}} sec
Copies allowed (in Team Battles): 1



General[]

Blood Imps is one of the Minion cards in Minion Masters.

Mechanics[]

Whatever damage is done to a blood imp, 85% of this is also suffered by its controlling master. If a Cleaver hits a blood imp, then the master will take 225 damage from the hit, even though the blood imp has only 30 health (this is known as overkill damage).

Apep's Shield Totem cannot block health loss caused by the Blood Imps.

History[]

  • Blood Imps originally were Blood Swarmers, and damage dealt to their master could have been blocked by master immunity abilities.
  • In Update 8 - Join the fray! (2 Dec, 2016) Blood Swarmers received the following changes:
    • Damage down from 25 to 20
    • Health down from 40 to 30
    • This made their stats identical to Swarmers.
  • In Update 13 - Scratty Tech (13 Jan, 2017) Blood Swarmers were reworked to Blood Imps:
    • New visuals and illustration
    • Speed down from 10 to 5
    • Attack speed worsened from 1.1s to 1.2s
  • In Update 40 - When things change... (9 Aug, 2017) Blood Imps were reworked:
    • Damage dealt to their master now bypasses master immunity
    • Damage down from 20 to 10
    • Attack speed improved from 1.2s to 1s.
  • In Update 1.11 (26 Mar, 2020) Blood Imps received the following changes:
    • Mana cost increased from 0 to 1
    • Damage increased from 10 to 15
    • Attack speed worsened from 1s to 1.1s
  • In Update 1.13 - Charging into Darkness (28 May, 2020) Blood imps' attack speed was improved from 1.1s to 0.9s
  • In Update 1.15 (30 Jul, 2020) Blood imps' damage was increased from 15 to 17
  • In Update 1.19 - Uprising (3 Dec, 2020) Damage to master reduced from 100% to 50%.
  • In Update 1.23 - Outlandish Operations (1 Apr, 2021) Damage to master was increased from 50% to 66%.
  • In a hotfix launched on 8 July, 2021, Damage to master was increased from 66% to 75%.
  • In Update 1.28 - Malediction (20 September, 2021), Blood Imps was changed so that only 1 copy of it can be used in a Team Battles deck.
  • In Update 1.33 - Invasion (3 March 2022), the damage of Blood Imps was reduced from 17 to 15.
  • In Update 1.38 - Wanderlust (August 4, 2022), the self-damage of Blood Pact was increased from 75% to 85%.
  • In Update 1.48 - Shroom Season (June 22, 2023), Blood Imps' attack delay was increased from 0.9 to 1 second.
  • In Update 1.51.1 - Mid Season Balance Patch (November 9, 2023), Blood Imps received the following changes:
    • Attack delay increased from 1 to 1.2 seconds
    • Blood Pact damage reduced from 85% to 75%
Advertisement